
Walljump Escape (2014)
Walljump Escape is a vertical “infinite runner” where you climb using only (wall)jumps, trying to outpace a rising lava. It’s available on Android and Windows, and even the source code is preserved.
Jump using the left/right sides of your screen (on Android) or the directional arrows (on Windows), that’s about it. You can jump longer and higher if you hold it. You can spend the coins you collect to unlock one character and one level skin, or buy bonuses for your next run.
Downloads
Cheat codes
Yeah, it has cheat codes (details revealed for the first time in 9 years). You have to type them in the settings > others menu, there is a small part of the screen where you can click/tap and write, press enter to validate the cheat code. See screenshot for more details.
MOAR !
: +1000 coinswa
: unlock everythingimthebest SCORE
: set SCORE as your best score
The you can type here
is an invisible text field. On android touching it should pop up the keyboard, on PC you’ll have to guess-click and try to type…
Development / release history
I did not use git at the time so I’m exactly sure about the dates. It was apparently started August 12th 2024 from the file dates and “officially released” on November 16th 2014.
I was dabbling in Unity / C# at the time. I tried to make a Monkey Ball clone based on the gyroscope before, heavily based on a beginner tutorial, but the camera system was impossible with my skills (I barely knew C#). I acquired some more Unity knowledge modding Attack on Titan Tribute Game and reading its code, and tried again with this project !
Looking back at it, it’s fairly functional despite the more than shaky backend (for developpers, there is NO raycast. All collision detection for walljump are handled using manually placed areas on each side of the walls, which is 1/ unreliable 2/ a pain to make).
Originally I wanted to add more level parts for the procedural generation, more level skins, more characters and more items… But didn’t have any real idea, appart from a Kirby-TMNT-like character whose sprites were already done (I will try to find them someday and add them here).
The credits including a dancing Waluigi from the Brawl in the Family comic (which I was a huge fan of at the time), and Waluiman’s design is also taken from this comic. All Waluiman’s sprites were done on my friend 0cto’s android tablet at highschool. The game logo and titleart was done by my friend Kirah.
Walljump Escape II
Walljump Escape 2 was planned multiple times, but never got done despite the simplicity of the project: it simply wasn’t that exciting to remake the same game but better.
The main idea I had was “How can I make the gameplay deeper when I only have two buttons ?”. Instead of the straightforward rigidbody jump arc from Walljump Escape 1, there would have been much weirder and counterintuitive actions for each characters, and the forward/backward jump could have had different effects, same for the grounded/walled/air states.
In retrospect this was probably the same kind of mental gymnastic I would enjoy doing with Caddie Racer (mapping complex controls to few buttons).