
Donjon Finale (2016)
Donjon Finale is a rogue-like inspired by Mystery Dungeon games, with 5 handmade floors to climb. The goal is to make it to the stairs of floor 5 alive. You fight randomly generated monsters and collect randomly generated drops in a non-randomly generated world.
It doesn’t fit well with what we usually call a “rogue-like”, but I made it so I get to choose !!
Head to the itch.io page of Donjon Finale for downloads ! Source code is included, the whole game is made with python and tkinter, maps are Tiled levels (you can open them natively with it !).
Additional informations
Controls are relatively simple:
- directional arrow to move
- mouse to select a cell
- UI buttons to do the desired action
- menus on the right to manage your stats and inventory
The game is in french and contains little text, most important words can be guessed from english. Small dictionary of useful words that can’t be easily guessed:
French | English |
---|---|
passer tour | skip turn |
ramasser | pick up |
jeter | drop |
niveau | level |
arme | weapon |
bouclier | shield |
(CC) Coup Critique | Critical Hit |
PV | HP |
The game has a few usability quirks, most notably you can’t skip your turn if the cell you’ve selected is out of reach, and menus will sometimes steal focus from the horizontal directional arrow, just click somewhere in your inventory to fix it.
Strategy guide
The game was made in 2016 and beaten only in 2021 through unintended ways, the balancing was made by a highschooler with little time for testing, and while it just kinda works, every breaks once you reach floor 5. Turns out, cubic functions where more dangerous than i thought.
A detailed strategy guide should arrive sooner or later.